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Fancy Macros for Roll20 5e Character Sheets

By | Roll20 | No Comments


There’s nothing I love more than sheets that automagically calculate things that matter. Copy and paste some of these into YOUR sheets for maximum badassery.

  • Fighter’s Second Wind: Use a bonus action to regain [[d10+@{fighter_level}]] hit points
  • Dragonborn Dragon’s Breath: All creatures in a 5 by 30ft line must save with Dex vs DC [[8+ @{constitution_mod} + (@{pb})]], taking [[2d6]] fire damage on a failed save and 1/2 on a success.
  • Cleric’s Preserve Life: Restores [[@{cleric_level}}*5]] hit points divided between creatures within 30ft up to half their hitpoints rounded down
  • Goliath’s Stone’s Endurance: Reduces damage by [[1d12+@{constitution_mod}]] once per short rest.
  • Fighter’s Great Weapon Fighting Style: To automatically reroll 1s and 2s on damage dice, use the following weapon damage roll (example greatsword, normally 2d6): 2d6ro<2

More to come as I think of them, I’m sure.

Building a D&D 5e Character in Roll20

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Do you need some help building a character? This will help you make sure all your data goes in the right spot.

First, check the Journal tab for a blank character sheet. Click the Blank Character Sheet to open it. Do not open a character sheet that has already been given a name!

Click on the Character Sheet tab and Give Your Character A Name!

The first screen you see is the Core Stats page. We need to fill this out. To do this, we’ll need our trusty D&D 5e Player’s Handbook!

Pick a class and race. Add them to your character sheet.

Pick your ability scores.

In The Phandalin Experience, we use the Point Buy system to assign ability scores. Use this calculator to allocate your stats however you’d like. Once you’ve found ability scores you like, add the column titled Score (it has a red outline) to the Character Sheet under the Score column.

Add your save proficiencies. You can find these under the Class section of the PHB.

Set your hit points – the PHB tells you what they will be (Hit Points at 1st Level). Set both current & max.

Set your speed. This is in the PHB.

Move to the Skills tab. Set your Skills — you can pick two from the list provided at the bottom of the Class Features section in the PHB — by changing the dropdown under “Proficient” to “yes” for two skills.

Move to the Background tab and start describing your character. The majority of this page is dictated only by your own imagination.

“Known Languages” — your class will define how many languages you know

Racial traits — this is where you can set any traits that your race grants you. For example, dwarves have Stonecunning, and halflings have Luck.

Go to the Class tab. Add 1 Class Level for the class of your choice.

You can also opt to take notes in this tab or implement Class Actions. For example, Fighters have a Class Action called Second Wind. You can add this by naming it “Second Wind” and in the Output, typing [[d10+1]], as the Second Wind skill allows you to recover hit points equal to d10 plus your class level. When you reach second level, you’ll have to remember to increase this to [[d10+2]]!

Go to the Weapons tab. The PHB will tell you your starting weapons. You can add those here.

The screenshot shows an example weapon list for a cleric who carries a Mace and also has access to the 1st level spell Spiritual Weapon, which attacks with the WIS modifier, rather than STR. The PHB’s Equipment section (Chapter 5) will provide the necessary stats to fill this out. Be sure to include the damage type. Your crit damage is equal to your weapon damage dice (if you roll a d8, your crit is a d8)

Go to the Spells tab. If you are a spellcaster, you’ll probably spend a lot of time here!

Most spells will either be a touch/ranged spell attack (in which case you want to tick the Attack roll and 2nd Attack roll buttons) or a Saving Throw (in which case you want to tick the Saving Throw button). Most spells also do damage, or have healing, or other effects. Tick the necessary boxes. You can then click on the appropriate buttons like “Attack” or “Save” and configure exactly how your spells will calculate things like attack rolls and Save DCs. In the example, we are casting a cleric spell, so we use the Cleric Save DC, against a Dex save. It rolls a d8 on a failed save, so that goes in the Damage Dice box.

Click the Armor tab. Though it looks simple, this is one of the more complicated tabs. Set your armor’s base AC to the base AC described in the PHB Equipment Section. Set your armor type and whether or not you have a stealth penalty.

Move to the Inventory tab and add your inventory items.

These starting items usually come from two places: your class equipment list and your background. Which means it’s time to pick a background!

The full list of approved backgrounds can be found on Chapter 4 of the PHB. Each background will grant skill proficiencies (add these in the Skills tab like you did with your class skills), some tool proficiencies, languages, equipment, and an amount of starting gold. Add your starting gold from your background to your character sheet in the Inventory section as well.

Almost done!

Click the big Edit button at the top right of the screen. You’ll have the ability to upload an Avatar. This should be a picture that looks like you imagine your character to look.

That’s it! We expect brand new characters to be ready thirty minutes before your game is scheduled to start.